Getting Started Tutorial


Amazon Sumerian Basics: Create Your First Scene


1 hour

Posted on: December 20, 2018

Learn Sumerian
Amazon Sumerian Basics: Create Your First Scene

Tags

basics
introduction
state machine
lights
transformation

In this tutorial you will learn about:


Welcome to Amazon Sumerian! In this tutorial we will cover many of the Sumerian basics. The end result will be a furnished room with a light switch. A user can click on the Light switch to make it flip up and down and to turn on/off a light. Note: This tutorial uses HTML3D is not currently supported in Virtual Reality. Therefore, the results of this exercise will not be fully supported in VR. In this exercise, we will learn and accomplish the following:

  • Create a room with primitive entities (Box)
  • Cover lighting basics
  • Import entities from the asset library
  • Place and move objects
  • Create interactive behaviors using the State Machine
  • Add basic animations

This is the scene we will build in this tutorial (Note: Using Sumerian Hosts will not be covered in this exercise). Be sure you are using the latest version of your browser.

Prerequisites

Before you begin, you should have completed the following tasks and tutorials:

Getting Started: Creating a New Scene

From the AWS console, find Amazon Sumerian or go directly to the Dashboard. From the dashboard, create a new Empty scene.

Step 1: Add a Box and Lights

In this step, we will add a simple Box and 3 lights (Point, Directional, Spot). We will then move and reposition the Light entities.

  1. Click Create Entity above the canvas, and select a Box to add to your scene.

  2. Next, we will add 3 lights by clicking Create Entity. Under the Lights category let’s start by adding a Point light.

  3. The Transform component defines an entity’s position in 3D space. We want to adjust the Transform values so they are above and shining down on the box. You can change Transform values by clicking and dragging the handles attached to the entity (i.e. colored arrows) or by manually changing the numerical values in the component.

  4. Repeat this process for the Directional and Spot lights.

  5. Rename the Light entities by selecting each Light in the Entities panel, and then selecting the top component in the Inspector panel on the right. You will see a Name text box.